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Official statements are again scarce, but a few aspects of the story and setting are well established. Use of environment has been alluded to on the official blog, with such scenarios as grabbing a staff from a tree to defend oneself, or using a river to foil the scent of hunting wolves-also hinting at survival elements. Reversals themselves can be counter-reversed to re-establish the status quo. Every attack can be reversed by tapping a specific button at the right time. Īnother system highly likely to be included in Overgrowth is the reversal system.
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Every attack depends on the player's pace and position. In Lugaru, context-sensitivity meant that, for example, standing up after ducking a spin-kick would have the player grab their opponent's leg and reverse their attack, or that the player could tap jump to lightly dodge an opponent's sweep. That would mean its fighting system will be based around context-sensitive attacks, reversals, high mobility and reliance on environment.
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Overgrowth will build on the gameplay of its predecessor Lugaru.
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The game will be shipped with a fully featured level editor and the developers want to make sure that the tools required to mod the game won't be too costly or preferably free. The engine includes a number of useful features like an animation handler in which animations can be smoothly blended between, a scripting system using AngelScript that is tied into the game engine allowing for a lot of control over various engine features, and an ambient sound system. Overgrowth will be based on a new game engine called the Phoenix Engine.